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02 / 02 — SERVICE INDEX
10 DEPARTMENTS · LA × LDN ↓ SCROLL TO EXPLORE
02 / 02 SERVICE INDEX — / 10 SCROLL ↓
10 / 10 CR / DEPTS
Concept
To Launch.
  • 10Departments. One studio.
  • 02Studios. LA × LDN.
  • ↗Concept to launch.
10 DEPARTMENTS ↓ SCROLL
01

CREATIVE STRATEGY

Strategy decides what the campaign is before anyone cuts a single frame: the one idea every other discipline builds from.

  • Campaign Strategy
  • Creative Direction
  • Pitch & Presentation
  • Brand Strategy + Systems
Gerry Batson
Gerry Batson
Global Director, Creative Strategy
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Our Creative Strategy team is driven by an unwavering curiosity to uncover the “why”, partnering with clients to find the brand, audience, and cultural truths that shape a clear, cohesive creative platform.

02

KEY ART

Key art is the first frame of the campaign: the one image that has to work on a billboard and a thumbnail at the same time.

  • Visual Strategy
  • Design Concepting
  • Production + Finishing
Joey Samaniego
Joey Samaniego
Creative Director, Head of Key Art
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The hero image has to say what the property is before anyone reads a word, at billboard scale and at thumbnail scale. Get it right and every format downstream gets easier.

03

MOTION DESIGN

Motion design turns static ideas into movement: titles, 2D and 3D, the visual language that carries a campaign across every screen.

  • Creative Concepting and Ideation
  • 2D + 3D Design and Animation
  • AV Title and Campaign Design
  • Experiential / OOH
Matthew Primm
Matthew Primm
Executive Producer, Design
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The expensive mistakes in design aren't creative. They're production. Set the design system early and the campaign moves fast. Set it late and every department guesses or waits.

Mike Sausa
Mike Sausa
Executive Creative Director, Integrated Design
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When the design system is right, the campaign feels inevitable. The audience can't say why it all reads as one thing. They just feel it.

Brandon Parvini
Brandon Parvini
Design Director
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Design is a language. We feel it before we read it. Speak the soul of the ask honestly, and trust the audience to know. It lives in the details no one thinks to name.

04

CREATIVE CONTENTSOCIAL + DIGITAL

Creative content is the studio’s live-action and social engine: toolkits, campaigns, and the formats that live natively where audiences already are. We build the pieces that surround a trailer and keep a title alive between beats: BTS, featurettes, cutdowns, vertical edits, and platform-native originals that never feel like a trailer in a smaller box.

  • Marketing / Specialty / Gallery Shoots
  • Interviews
  • BTS
  • Social Capture
  • Concepting, Creative, Finishing
  • Platform Specific AV
  • Socially Native Content
  • Bespoke Design
Mykah Murphy
Mykah Murphy
Director of Creative Content
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Creative Content is versatility in action; from specialty shoots to custom animation, Content can adapt to whatever medium, length, or opportunity best suits the needs of any campaign.

Andrew Wright
Andrew Wright
Creative Director
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Talent content lives or dies on the access window. By the time we're in the room, the shot list is locked and the team is calibrated to move.

05

LIVE ACTIONSPECIAL SHOOT

Production is the quiet engine: the project management, pipeline, and scheduling that lets every other discipline do its best work.

  • Concepting and Scripting
  • Bidding and Scheduling
  • Direction
  • Production Management
Dan Pfister
Dan Pfister
EVP, Head of Games
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From creator shoots to large-scale celebrity campaigns, we build every production around what will actually connect with gaming audiences

Mykah Murphy
Mykah Murphy
Director of Creative Content
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Live Action should scale seamlessly regardless of creative. From lean and nimble to cinematic spectacle, production is tailored to maximize both creative impact and campaign strategy.

06

EDITORIALCREATIVE EDITORIAL

Editorial is where the footage becomes a story. We cut trailers, TV spots, and featurettes that set the rhythm of a campaign and decide what an audience feels, and when.

  • Teaser + Trailer
  • Long-Form & Featurette
  • Promo & Broadcast
  • Out of Home
  • Teaser + Trailer
  • Promo + Sizzles
  • TV, Digital + DOOH
  • Radio
Andy Dadekian
Andy Dadekian
VP, Head of Editorial
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Hollywood makes the films; we make people care about them.

Suneil Beri
Suneil Beri
EVP, Executive Creative Director
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Anticipate what audiences will love next, champion bold creative choices, and turn expectation into cultural moments.

Molly Levine
Molly Levine
VP, Creative Director
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The best marketing doesn’t feel like marketing. It feels like emotion, curiosity, nostalgia, adrenaline. Something people carry with them after the spot ends.

Mark Dacey
Mark Dacey
SVP, Executive Creative Director
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All trailers have many edits, but not all edits have many trailers….think about it

07

SOCIALCREATIVE CONTENT

Visual effects extends what the camera captured: compositing, CG integration, and finishing that holds up at full screen.

  • Concepting and Scripting
  • Editorial
  • Graphics
  • Finishing for All Platforms
  • Marketing / Specialty / Gallery Shoots
  • Interviews
  • BTS
  • Social Capture
Rosh Thanki
Rosh Thanki
Global Creative Director
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Social isn't the last thing we make. On the right campaign, it's the first.

08

GAME CAPTURE

Gaming is its own craft: capture, trailers, and campaigns built by people who play the games like cinematographers.

  • Premium Gameplay capture
  • Cinematic shot sequencing
  • In-Engine + Dev-kit workflows
  • All platforms, all resolutions
Joshua Tucker
Joshua Tucker
Director, Game Capture
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Game capture is not screen recording. It is a second-unit shoot inside the game itself.

Dan Pfister
Dan Pfister
EVP, Head of Games
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Great gameplay capture creates desire. The goal isn’t just to showcase features, it’s to make audiences want to play.

09

MUSICLOCALISATION + VERSIONING

Audio is the half of the picture you feel before you notice: sound design, mix, and music that carries the cut.

  • Original Composition
  • Creative Cue Selection
  • Clearance and Negotiation
  • VO Cast and Record
  • Sound Design and Mix
  • Translate & Update
  • Resize & Reformat
  • Sub & Dub
  • QC & Quality Assurance
Danny Exum
Danny Exum
Head of Music
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The audience notices music last and responds to it first. The right piece transforms a trailer; the wrong one flattens it.

10

FINISHINGCREATIVE SERVICING

Finishing is the last room every project passes through: color, conform, QC, and the final delivery that goes out the door.

  • Color Correction & Grading
  • Conform
  • QC & Mastering
  • Final Delivery
  • Spec-Variable Creative Adapts
  • UK, EMEA & Global Clearance & Broadcast
  • Cinema, Commercial & Theatrical
  • Direct Vendor Delivery
Kelle Leonard
Kelle Leonard
Head of Post Production
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Finishing isn’t just delivering projects, it’s going beyond what's expected. We guide the creative through its final stages to ensure it reflects the highest quality creative vision.

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